Getting different result using Set Actor Rotation between remote and authority

Hi Zak,

Thanks for your response!

original example is a bit misleading as it’s moving slower because since rotations are getting skipped sometimes (which is actual problem), interp is done slower since its start is based on actor rotation.

tick with delay was just a simple way to show that rotation done each second on both client and server. But since you are aware about no replication to possessed character, you can try exact same example with an input (P key for example) and you will notice that it randomly skips when you run project with a dedicated server.

http://puu.sh/lfLcK/05cc0f160b.jpg

When it comes to configuration, I use default Character with just “Use Controller Rotation Yaw” option disabled so Character Movement Component is default which is bUseControllerDesiredRotation to false and RotationRate Roll:0, Pitch:0, Yaw:360.

I don’t know if you’ve seen it on long conversation but I added a test project [dropbox link][2] for bug reproduction.

Don’t hesitate if you have any other questions!