Getting different result using Set Actor Rotation between remote and authority

Hi Cancel,

Thanks for your response!

  1. If you do same test with only authority doing rotation, client side doesn’t get updated one bit. From what I’ve seen replication only applies when you are not possessing Character.
  2. Well, yes there is maybe a tick different between print and actual rotation but it doesn’t explain why it’s done twice slower here. I can actually see Character rotation slower so it’s not just a print problem here. I changed blueprint like this so that it fits what you said:

http://puu.sh/koDAC/08ac466b68.png