Hi Cancel,
Thanks for your response!
- If you do same test with only authority doing rotation, client side doesn’t get updated one bit. From what I’ve seen replication only applies when you are not possessing Character.
- Well, yes there is maybe a tick different between print and actual rotation but it doesn’t explain why it’s done twice slower here. I can actually see Character rotation slower so it’s not just a print problem here. I changed blueprint like this so that it fits what you said: