Getting data through UDP connection, no data received

#include “ClientTest.h”
#include “ClientGameMode.h”
#include “Sockets.h”
#include “SocketSubsystem.h”
#include “Networking.h”
#include “SharedPointer.h”

AClientGameMode::AClientGameMode(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
	Socket = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateSocket(NAME_DGram, TEXT("default"), false);
}

void AClientGameMode::initUDP(){
	
	auto addr = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateInternetAddr();
	addr->SetAnyAddress(); //setIP
	addr->SetPort(7777);

	if (!Socket->Bind(*addr)){
		UE_LOG(LogTemp, Warning, TEXT("ppc"));
	}
	else{
		UE_LOG(LogTemp, Warning, TEXT("Bounded"));
	}
	//Socket->SetBroadcast(true);
}

void AClientGameMode::closeUDP(){
	Socket->Close();
}

FString AClientGameMode::GetMindPower(){
	  int32 bytes_read = 0;
	//uint32 datas;
	FString ret;
	memset(data, '\0', 512);

		if (Socket->RecvFrom(data, 512, bytes_read, *addr_in)){
			UE_LOG(LogTemp, Warning, TEXT("PEND"));
			data[bytes_read] = 0;
			FString s((const char*)data);
			ret = s;
		}

		ret = FString::FromInt(bytes_read);

	return ret;
	
	//else return "";
}