CLASS()
class AClientGameMode : public AGameMode
{
GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, meta = (FriendlyName = "Cognitive Power", CompactNodeTitle = "Cognitive", Keywords = "cognitive"), Category = "Emotiv")
FString GetMindPower();
UFUNCTION(BlueprintCallable, meta = (FriendlyName = "Init UDP", CompactNodeTitle = "Cognitive", Keywords = "udp"), Category = "Emotiv")
void initUDP();
UFUNCTION(BlueprintCallable, meta = (FriendlyName = "Close UDP", CompactNodeTitle = "Cognitive", Keywords = "udp close"), Category = "Emotiv")
void closeUDP();
private:
FSocket* Socket;
FInternetAddr* addr_in;
uint8 data[512];
// auto addr_in;
};