First you need to set up an actor class varable in your default game instance bp. Next, you’ll pull off the ‘Get’ for the class. At the red circle, you’ll have a ‘get game instance’ then plug that into a ‘cast to “YourDefaultGameInstance”’ and off of that, you’ll pull to ‘SetClassVariable’ and plug the get pin from the left into that node as the red line depicts.
Then on your next level, you’ll get game instance, get the class, and spawn that actor and have the player controller take control of the actor by default.
