This issue still happens on my Apple M1 Mac Mini. The solution was to change the Build Target in Xcode to “Rosetta” instead of “Apple Silicon”
This issue still happens on my Apple M1 Mac Mini. The solution was to change the Build Target in Xcode to “Rosetta” instead of “Apple Silicon”
Dedicated Server Requires Compiling UE4 From Source. It Will Not Work With The Binary Version Of The Engine
Thank you! This was the solution for M1 Mac.