Getting blueprint instances to trigger each other?

  • create a reference var in the targetBP that points to another targetBP instance of the same type:
  • ensure it’s flagged as Instance Editable:

When it receives damage, it can send a signal to whoever is next in line. You can use an array instead to pop more than one target.

  • In the scene, you can pick new targets or select them from the list:


Make sure the instance does not point to itself… :innocent:

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