Are you perhaps looking for an FObjectFinder?
static ConstructorHelpers::FObjectFinder<UStaticMesh> MeshRef(TEXT("/Engine/VREditor/TransformGizmo/SM_Sequencer_Node"));
UStaticMesh* StaticMesh = MeshRef.Object;
check(StaticMesh != nullptr);
Are you perhaps looking for an FObjectFinder?
static ConstructorHelpers::FObjectFinder<UStaticMesh> MeshRef(TEXT("/Engine/VREditor/TransformGizmo/SM_Sequencer_Node"));
UStaticMesh* StaticMesh = MeshRef.Object;
check(StaticMesh != nullptr);