Getting AI to Swarm Around the player

Creating an AI swarm around the player can be accomplished using various techniques, such as behavior trees, finite state machines, and potential fields. Here is a general approach you could take:

  1. Determine the behavior you want the swarm to exhibit. For example, do you want them to follow the player closely or keep a certain distance? Do you want them to attack the player or just surround them?
  2. Implement a system to detect the player’s position. You can do this by using raycasts, sensors, or simply tracking the player’s position.
  3. Create a swarm entity that consists of multiple individual agents. Each agent should have a set of behaviors that allow it to navigate the environment and interact with other agents in the swarm.
  4. Implement a swarm behavior that will dictate how the agents move in relation to the player. This behavior could be a simple flocking algorithm or a more complex potential field that takes into account the player’s position and movement.
  5. Fine-tune the swarm behavior to achieve the desired effect. You may need to experiment with different parameters such as the swarm’s cohesion, alignment, and separation to get the behavior just right.
  6. Add additional behaviors to the swarm agents as needed, such as attacking the player or dodging obstacles in the environment.
  7. Test and iterate on the swarm behavior until it feels engaging and challenging for the player.

Overall, creating a swarm behavior can be a complex task, but by breaking it down into smaller steps and iterating on your approach, you can create a compelling and dynamic AI experience for players.