Sadly, for better or worse, pretty much everything about the editor state can be accessed by the GEditor singleton. For your use case, GEditor->EditorWorld is what you want.
Cheers,
Michael Noland
Sadly, for better or worse, pretty much everything about the editor state can be accessed by the GEditor singleton. For your use case, GEditor->EditorWorld is what you want.
Cheers,
Michael Noland