Getting a Counter for each click of an object

Based on the picture you linked, I have a couple of suggestions:

  1. Your “Counters” is either not the current Game State or is not a game state (You can set your Game State in the project setting under Maps & Modes)

  2. For your Casting, you only need to cast once, Incrementing the value automatically sets it, so You do not need the second cast.

  3. Your Touch event does not look like it is bound to a specific object or actor (to do this simple select the component in the component tab and then right click and use the add event category)

Hope this helps!