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GetRenderTargetTexture() on GameViewport works in editor mode, but returns 0 in standalone
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render-texture
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standalone
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unreal-engine
VinnyBlood
(VinnyBlood)
November 26, 2022, 11:35pm
10
I use RTF_RGB10A2 in PIE mode, works perfectly. Where did you get that it’s PF_B8G8R8A8 in PIE?
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