I put your code as is in my editor and other things failed, there you have the code you need done well
Remember to change the name of the main class “PRUEBA” to the one you had! and if not change the name of the verse file to PRUEBA.verse
using { /Fortnite.com/Devices }
using { /Fortnite.com/Game }
using { /Verse.org/Native }
using { /Verse.org/Simulation }
using { /Verse.org/Concurrency }
using { /Verse.org/Random }
using { /Verse.org/Verse }
using { /UnrealEngine.com/Temporary/Diagnostics }
PRUEBA := class(creative_device):
# List of songs (audio devices) to choose from
@editable Song1 : audio_player_device = audio_player_device{}
@editable Song2 : audio_player_device = audio_player_device{}
@editable Song3 : audio_player_device = audio_player_device{}
@editable Song4 : audio_player_device = audio_player_device{}
@editable Song5 : audio_player_device = audio_player_device{}
@editable Timer:timer_device = timer_device{}
RandomInt:int = 0
OnBegin<override>()<suspends>:void =
# Subscribe to the timer's SuccessEvent
Timer.SuccessEvent.Subscribe(PlayRandomSong)
temp:int=GetRandomInt(0,4)
RandomInt + temp
# This function plays a random song from the Songs array
PlayRandomSong(Agent:?agent):void =
if(RandomInt=0):
Song1.Play()