This might be related to another issue I’m working on with landscape collisions. I’ll keep looking into it, but I won’t be able to work on it again until Christmas vacation is over.
Thanks for your patience.
This might be related to another issue I’m working on with landscape collisions. I’ll keep looking into it, but I won’t be able to work on it again until Christmas vacation is over.
Thanks for your patience.
That’s no problem, I will be having Christmas vacation as well Sounds good that you might have identified the source of the problem.
Hi again! Just wondering what the status is with this issue, will a fix make it to 4.7? Please let me know when this issue is solved. Thanks!
Hi ,
We’re still investigating the cause of the bug. A fix will not likely be included in 4.7.
Hi ,
I apologize for the delay in response. I tested your demo and was able to reproduce this on my end. I have entered a bug report, UE-11821, to be assessed by the development staff.
Okay, when do you think we can expect this issue to be solved? 4.8?
Unfortunately I do not have a timeframe of when a fix will be available.
Hi, I have the same problem, ie. the blueprint function “GetHitResultUnderCursor” sometimes returns Vector(0,0,0) in a landscape. When trying in a plane it works like a charm, the problem occurs with a landscape.
When is this bugg correction planned to? It seems like a basic functionality to support, click and move a pawn in landscape. Thanks!
Hi Slate128,
This bug is still being assessed, if your landscape is a flat plane you should be able to get it to work correctly by slightly sculpting the landscape with the landscape tool.
has this bug been fixed for 4.8? Iam not getting issues with hit under trace, but iam getting this issue under object. (Only hits if its a certain radius away from my character).
Hi Venros,
This bug report is still being assessed by the development staff. Unfortunately I don’t have a timeframe of when a fix will be made available.
I got this same bug unfortunately. I can send my project if need be. 4.9.2
I got that bug, too.
Weird thing: as soon as I sculpt a small area in a landscape components the error doesn’t occur in that component anymore. The bug only occurs when the landscape component is completely flat.
So I made this blueprint:
Hope that helps someone.
Any of this bug getting fixed? I’m using 4.10
Hi ,
As mentioned here: Sometimes GetHitResultUnderCursor returns 0,0,0 on landscape - World Creation - Epic Developer Community Forums
This issue is specifically caused by a PhysX accuracy error. We have brought this to the attention of NVidia and we are awaiting a fix on their end.