Get Velocity broken when using sequencer?

For people running into the same issue as me, I’ve found a way to have a smooth speed variable that works also
when using the sequencer. You basically have to set your actor Tick to a constant value (here It was set at one tick every 0.05 seconds). Then I get my position every tick and and get the distance with my last position. I use interp to smooth that out and it works perfectly! Just got to test what values fit for your needs.

Hope that helps.

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