Thanks for replying, I wanted to get the actor position in the world when adding the object from the editor, and moving it / scaling it etc. I confused the ‘Constructor’ from blueprint with the ‘Constructor’ from C++.
Equivalent of Constructor from blueprint seems to be onConstruct , which also has the FTransform of the Actor which gives me the world location!
edit: So I am guessing the constructor is called just before placing the actor into the world? And then the onConstruct keeps getting called whenever the slightest modification to object is done?