This must be a stupid question but I really cannot get the correct coordinates…I keep getting (0,0,0) with whatever I use.
Basically, I have a C++ Actor , which I added as component a StaticMesh, and made it root.
I created a variable ‘StartPosition’ which I made visibleAnywhere, and I defined it in constructor with:
StartPosition = myMeshPlane->GetComponentLocation(); // doesn't work
GetActorLocation doesn’t work either…
How can I retrieve correct coordinates?
Thank you!