So I went and tried to see if I could find something. But between the cube and the text render component, the text is the only thing that has the world size settings which I’m sure you know. So in that case you would have to scale out the cube manually to fit the length and height of the text in the BP. But if you are going to have a material (for ex. bricks) then don’t scale the cube, just duplicate it and line them up. It’ll keep the detail, if you scale it out it’ll stretch the material and affect the look.