- text goes into *.csv or *.json
- create a struct to represent the data (just a string if that’s all there is - but you can get super crafty with Name identifier, too)
- import the *.csv file to Unreal
- turn it into a Data Table
- the DT can fetch by Name
get a string based on a given line
Providing your rows are numbered, because they do not need to be digits:
Or, to fetch it like non-conformist:
Or, there are plugins that can read directly => Marketplace. But then you’re tied to a plugin.