Thanks but I still can’t find a solution to my problem…
EDIT: Well I’ve looked over it again and the real problem is that the SpawnActor doesn’t spawn anything, the only way I’ve found possible to make the spawnTree blueprint is by making it a ChildActor and the use SetChildActor Class but like that I cannot change any of the variables anymore…
Maybe someone can make sense of that and help me, I would be so thankful for any advice!