Get size of viewport 1 in the editor

I am working on an Editor Utility Widget and I need to access the size of viewport 1 in the editor.

I cannot find a way to get it, any help would be appreciated!

1 Like

Did you find the solution? I’m trying to do the same.

Posting my solution here in case somebody will need it:

if (FViewport* Viewport = GEditor->GetActiveViewport())
	{
		return Viewport->GetSizeXY();
	}

Also, don’t forget to add a “UnrealEd” module in your Build.cs script