do the onhit in the shield blueprint.
That will give you a reference to the “other actor” you can get the class of the “other actor” then if its a laser, or whatever else you want to have blocked, have it do its own destroy routine.
do the onhit in the shield blueprint.
That will give you a reference to the “other actor” you can get the class of the “other actor” then if its a laser, or whatever else you want to have blocked, have it do its own destroy routine.