I’ve tried that and it does improve stability of torque calculation. Unfortunately main body of the airplane is going to be a skeletal mesh, so I can have a collision, landing gear with simple wheels and etc. But then the center of mass will be in where ever algorithm which calculates it decides.
I don’t know how I can combine sphere and skeletal mesh in such a way that it would actually work. As of now, calculated center of mass, can be in so bizarre place that my physical wings have to be really of from the model wings.
Attaching illustration, red sphere is approximate location of the center of mass. I don’t know how it’s calculated, but for body with a uniform density, center of mass should coincide with center of volume, which doesn’t look to me to be a case.
