You can’t generally see a pure blueprint class in C++. This is basically because blueprint does not have C++ headers.
Some possible solutions are:
- Create your game mode in C++.
- Create the skeleton of the game mode in C++ (i.e., the main functions you are going to call) and the override them in Blueprint. When you request the game mode and cast to your C++ class you should be able to call appropriate methods which blueprint has overriden (I think).
- Create an interface in C++ and have your Blueprint game mode implement the interface. Then in C++ you can get the game mode and call the interface functions.
I personally would recommend 3 since it allows mixing C++ and Blueprint in pretty flexible ways. But I’ve just spent some time figuring out how interfaces in C++ and Blueprint work which is pretty complicated so you might prefer a different approach.
Good luck,
-X