That won’t work as I need to spawn things in a radius around the player. That would spawn things in a radius around a point away from the player and would put the player within the allowed spawn radius.
It’s a While Loop. I don’t need to store anything here. It continues until the condition is no longer true, but sometimes it gives up. My guess is some sort of infinite loop protection as the while loop might be going for too long.
Now this looks interesting. How well does this perform though? Will look into giving it a try, thank you!
I’m pretty sure the long running while loop is why it’s failing sometimes. It gives up likely due to some looping protections. I’m needing an entirely random point around the player with a minimum distance. It’s a shame the get reachable point function has no minimum distance check, but looks like the EQS can do it.