Get player from server function

The message system here has the same, once you figure it out.



ClientReceive(APlayerController* PC, int32 Switch, APlayerState* RelatedPRI_1, APlayerState* RelatedPRI_2, UObject* OptionalObject)


That is what the validate function is for, set something up so that can not happen.

depends on what file your in and what is available in that file.

Clients can not talk to the game mode directly. You however can talk to the game state then it can talk to the game mode.