Thanks for helping
- I’m working on a custom physicaly correct controller, now i want create accurate “friction” with paltform, without any delay on the part of the character.
- you’re almost right, but when platform chage direction, character continues moving to old direction 2 frames, and after that character move to properly direction with platfrom, i want to character perfectly accurate staying on platform without any “sliding”. If you change max fps to 10, this slide be bigger.
2017 01 06 00 47 50 - YouTube - in this video you can see character sliding when plafrom change velocity. that because “get physics linear velocity at point” function give not actual velocity vector of platfrom.
I tried solve this problem using “attach to component” function, and this works, but this method not physicaly correct.
Now i solve this problem. I get platform world location at actual and the previous frame, and subtracts one variable from another, and i know actual velocity of any object. But i want to “get physics linear velocity at point” function to work properly in future versions of ue4