Get physics linear/angular velocity DELAY (2 frames)

Thanks for providing the project.

I have a couple more questions:

  • What exactly are you looking to accomplish? Just so we can make sure there isn’t a more efficient way to get the same results.
  • I’m not sure that I’m seeing the same results as you in your test project. What you’re saying is that the platform is moving in a direction, say to the right, but when it “bounces off” (meaning it changes to moving to the left) the player character continues to receive an offset of rightward movement?