Yea pretty much. I think it is easier to go from the character/pawn/actor that actually has the widget component TO the widget. Since the widget is already a component of that actor why have the widget try and figure out who it belongs to? The actor you placed it on already knows that information. All you need to do is get the specific instance of the widget in the actor BP which if i recall is done with dragging out the widget component into the editor and pull of that pin and search for “get user widget object” that retrieves the specific instance of the widget and from there it is easy to access anything you want within the widget and pass health variables from the actor to the widget.