Get middle of two rotators (math)

Hi again.

Maybe I still not understand :slight_smile: but it working in my case:

SM_MatPreviewMesh_3 is your ROT A, SM_MatPreviewMesh_4 is your ROT B and SM_MatPreviewMesh_5 is middle of two rotators.

In my test, I have left actor -90, right +90 and result rotation is 0. If not, I will check this tomorrow.