Get list of all connected players?

Getting the GameState still gives me an extra playerstate I don’t want. I run it trough “Run on Sever” replication, and just running it in the editor I’m getting two iterations, running dedicated server and a second client (still in editor) I’m getting 3 iterations. So there’s a dud in there somewhere, and I have no idea how to remove it. I tried Has Authority, but that won’t run at all.

[Edit] I solved it. Apparently one of them has an empty PlayerName, so I just check if it’s empty. Odd.

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