I haven’t tried it in a blank project yet. Here’s a link to my blueprint; Target Volume posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4
The node is being used inside the Projectile Hit custom event.
I have an array of targets being shot at, each stored as instances inside of a volume. The sphere was being used to determine which instance was hit, but no matter what size I set, it grabs several targets within a uniform area.