I’m attempting to rotate an actor on screen. Something like any single 3D item viewer you’d find online. I have followed a tutorial online that shows how to get it set up using a render target.
My problem is that I cant get a return vale out of the Get Input Mouse Delta. I am targeting this for mobile and have it the game set up to use the mouse as touch. I started off by using mouse position, but that led to it constantly rotating unless i was clicking in the upper left corner.
Why isn’t Mouse delta outputing a value? And, will mouse delta work on mobile?
I have followed a tutorial online that
shows how to get it set up using a
render target.
It’s quite likely that the widget is stealing focus and prevents the Player Controller from receiving input. Either make the widget hit test invisible (if you do not want to interact with it) and rely on the player controller processing input; or handle input processing in the widget itself. You can override onMouseMove and Touch (and many other events):