Get Input Key Time Down

hi @szwarc9311 , for some reason there was no notification about your answer.
The code snippet you pasted does not process any “Pressed” key event at all. So this will definitely print 0.0 - because when getting time on “Released” this of course returns 0. The important part in my second variant is to enable ticking and keep value stored in a variable at times, while the key is pressed and just disable when releasing the key.
The relevant part in Matthew Wadsteins video you mention is about receiving input.
The only important part is of course, that you can receive input - but you already did setup this in your original blueprint with your input events - so the code I showed you should work if you paste it in there.