"Get Current Level Name" not working in packed games?

Better late than never, I guess, but yeah, that seems to be the case. I used the game instance init event to determine if the main menu level was open, but it didn’t work. When I moved that to another function in the game instance bound to the player controller init, it was fixed.

I wouldn’t have thought to try that if you hadn’t asked, thanks!

Hope this helps anyone else who comes across this problem years later :joy: