Get CLASS and COORDINATES of the actor that brakes

I want to optimize my game because even if I set graphics to maximum, it goes faster than the blueprints. But I don’t want to optimize like a blind kitten (sorry for bad translation) so I need an INSTRUCTION to get the CLASS and COORDINATES of the actor that brakes. Is it possible?

Bump. The topic is actual.

Is this not possible? Double bump.

After reading couple of times, I think I understood something like below :slight_smile:

  • Your game is running like a butter, so blueprint calculations becoming a bottleneck for game performance.
  • You can get class and coordinates of your actor anywhere, blueprints and c++, that should “Break” is something I don’t understand.

So can you try to be more explanatory, images, videos will help more.

I have cropped the ticks of the enemies that are after 100 meters, except some enemy types and if not multiplayer, and the performance has been increased to INSANE values. The topic is not actual.