This way I can get the children that are IN the child actor itself, but not the components that are children of the child actor, but outside of it. It’s a really messy situation hahaha
The image is an example of how my hierarchy is.
GP = grabpoint (Child Actor) (These are preset positions where the gun can be grabbed.)
SP = spline
When I use “get children components” it returns me the meshes.
I somehow need to get a reference to self as a scene component object reference.