Get Box Extents from construction script?

The FVector BoxExtent is protected so one of the functions GetScaledBoxExtent() or GetUnscaledBoxExtent() should be used to access the value. I believe the box component functions are not firing before the construction script of the actor holding the component so you will get the class defaults.

It would be best to use a variable in the Actor to set the box extent and reference elsewhere or wait until begin play.