Get blueprint on trace hit?

Thanks for the link James! I believe that tutorial is a class blueprint communicating with a level blueprint? I’m trying to achieve something using two class blueprints… I still haven’t managed to figure it out, but I haven’t had much time to poke at it.

The super simple version of what im trying to do is:

Player sends out a trace that hits object > object detects that it was hit and changes its material > player stops looking at target > object reverts back to default material.

I was able to achieve the effect with a blueprint interface, but it toggled the material of all instances of that blueprint. I’d like to be able to have it only change the material (or do whatever) when the specific actor is hit.

A basic trace interaction tutorial would be awesome, thanks for your help!