Hi,
Actually, you can get the start time but not the duration from the anim notify event with Blueprint in Editor.
However, you can create a C++ function in your BlueprintFunctionLibrary that will allow you to call it in Blueprint:
In you header file:
UFUNCTION(BlueprintPure, Category = "YourProject|Animation")
static float GetAnimNotifyEventDuration(const FAnimNotifyEvent& NotifyEvent);
In you cpp file :
float YourClass::GetAnimNotifyEventDuration(const FAnimNotifyEvent& NotifyEvent)
{
return NotifyEvent.GetDuration();
}
The result in blueprint :
Maybe this will be integrate by default in next engine version, but in wait ^^