Hi IGorilla, thanks a lot for the reply. The 0,0,3 is a mistake of me, searching if there was consequence changing thoses values. The only way to get an action is to set all on 0 (0,0,0)*. I send an other screenshot to corrige it.
I don’t want to consider order with my actors. I just want them to change material all together in the same time. Something really basic. The only order i want is material 1 when i hit (of all actors); than material 2 etc…
You said to use forloop instead of n loop. But it’s seems that i call all the 3 materials in once (so nothing happend). To simplify i replace those integer system by a simple multigate (as you can see on the screeshot).
Do you think the problem could come from the “cast” part ? And do you know an other method to connect an actor to a target which accept only the “primitive component” ?
Thanks