Get All Actors Of Class with Level Streaming broken after update to 4.9

Nevermind my previous posts. That was my screwup. So yeah, it is delay issue. In my beginplay of level if I put:
TArray<AActor*> actorstest;
UGameplayStatics::GetAllActorsOfClass(GetWorld(), AMyCharacter::StaticClass(), actorstest);
It will return empty. But if I put same in gamemode’s Tick event eventually it will start returning 1 (after a few update cycles)