btw… One other “funny” thing is that I have 2 graphical debugging hacks added: (1) i use the transform to draw a forward vector, (2) on tick i sometimes use Get Actor Forward Vector to draw a forward vector as well. (1) is pointing it seems along world/absolute X from Get Actor Transform whereas (2) points in the correct/expected/desired direction.
(I want to use Get Actor Transform because I want to spawn another Actor from this one’s transform.)