Get a variable (updated after set it) from Actor to Level Blueprint

Thank you very much, i didnt know you could add parameters values to a event dispatcher, this helped me very much.

And by the way, for those who didnt know this, i had a problem after this relative to the reference of the Blueprint actor where that variable was set. When i added the “bind event to…” in my level blueprint, i tried to connect the target into the reference of my bp actor that i did after geting a copy of it (after “get all actors of class”) and it didnt work. I mean, it allowed me to be connected to that reference but the custom event was not firing when it had to be fired. I solved it adding a reference of my BP ACTOR from my persistent level and i plugged it into the target of my “bind event…” and the custom event was fired correctly. Thank you very much guys, it helped me a lot.