Get a variable by name, using other variables values

Hmm… Event Dispatches might be a neat trick to improve things indeed, if I can just “teleport” around via event triggering.

Thanks!
It won’t solve all issues I got, I feel.
Like if I got several stuff of the same class, I’ll still have to do big checks to get a landing zone.
But will definitely help restructuring some of the stuff.
Like all secondary options that are just “one-shot features” that can be as many different class, and so forth landing zones for “get component”.

I miss my delicious “use this variable to call that variable”, lol, it was so simple and practical, but I need to move on from that relationship, if UE5 BP doesn’t have it. xD