Thanks a lot, i have small addition to your solution.
GetAllNodes() returns only ActorComponents created in Blueprint here how to get ActorComponents created in C++ also, via BlueprintGeneratedClass->GetDefaultObjectSubobjects()
Thanks a lot, i have small addition to your solution.
GetAllNodes() returns only ActorComponents created in Blueprint here how to get ActorComponents created in C++ also, via BlueprintGeneratedClass->GetDefaultObjectSubobjects()