Hi Investigator,
Sorry for the late response. You are correct about the Save/Load functions, glad you figured it out.
As long as you’re not tracking by the world location (and you won’t be by default) the speed you’re moving at should not make a difference.
However, the tracker uses its rotation to try and understand the direction you’re oriented and performing the gesture, but it does assume that you aren’t turning during the gesture (or if you are, it assumes that is part of the gesture). I think I’ll just have to add a option to use the relative rotation, but it could be more complicated than that. If I remember correctly you’re creating a game with a flight mechanic. Something like a flap downward while maintaining the same orientation is considered different from a flap downward while rotating your body (and arms) 90 degrees, I don’t know if that describes your problem well though. Can you describe specifically what kind of gestures you’re performing and the situations in which they fail?