Hello Hunter! Thank you for providing the Unreal community with such a useful plugin.
I am currently working on a VR spellcasting game on Quest 2 and I have successfully developed the gesture tracking and recognition part. However, I have noticed that the gesturetracker tracks controller movement on all 3 directions. Is it possible to confine the tracker to record and recognize only motioncontroller movement in a two dimensional plane such as the ZY plane in front of the character?