Hello,
So before I go any further I will say I have Geometry Collections not falling apart randomly, I want specific input (like an attack) to trigger the Crumble Clusters. So For simplistic sake, this is not what I’m asking about.
My problem is that the objects I make seem to want to be physically moved around a little by the player. While some are unnoticed, others can easily cause problems in the future. Check my video here
So simply I have a blueprint that is able to spawn in my selected Geometry Collections
Now for my GC i can set it to sleep, and it will do that wiggling around i don’t want. But if I set it to Kinematic, then it will stand still the way i want… BUT it oddly requires me to trigger it 3 times before the object breaks… i don’t even know why.
I also tried turning off Simulated physics (as my last image proves) but if it’s off the GC becomes completely ghosted, and I can’t attack it
I tried doing constraints, and they never seem to result in anything.
_
Edit: So after further testing i think ive came to a interesting find. The Geometry Collection inside my Blueprint Actor is the one moving around.
So I took a Simple box to visualize where the PB was and when i went to go jiggle the GC i noticed the box didn’t go with the object, meaning the GC was moving independent of the object as a whole.