Geometric Collection object with fractures looses base material in 5,6

i created a geometric collection out of any static mesh with a meterial and applied fractures to it in 5.6, for some reason the material disappears until i break that geometric collection in the world. i tried the same method in 5.5 and it works fine but not in 5.6. Enabling/Disabling show bone color has no effect. creating a new dataflow also has not helped solving this issue

Found a solution. Got to enable Custom renderer type in the details panel of the geometric collection, you dont have to select the render type even if its none it will work now

Hi
Thank you for reporting this issue

I’m suspecting this has something to do with root mesh proxies which are enabled by default in 5.6 when creating a geometry collection in the fracture editor (Checkbox in the dialog box )

Can you check if your asset has a root proxy data set by default ?
If so , does removing the root proxies and disabling the custom renderer solve the issue ?